Showing posts with label Scotty Sub-Themed Book. Show all posts
Showing posts with label Scotty Sub-Themed Book. Show all posts

Thursday, October 24, 2024

You are serving on the Enterprise!

 


Name: Voyage to Adventure

Author: Michael J. Dodge  

Publication Date: 1/1984

Publisher: Pocket Books (Which Way #15)

Page Number: 118

Historian’s Note:  Sometime between “Turnabout Intruder” and “More Tribbles, More Troubles

Cast of Characters:  Captain James T. Kirk       Commander Spock              Dr. Leonard H. McCoy AKA “Bones”              Lieutenant Commander Montgomery Scott AKA “Scotty”       Lieutenant  Hikaru Sulu              Lieutenant Nyota Uhura              Lieutenant Grogan                Ensign Pavel Chekov                                   Ensign {Insert your name here}         many unnamed crewmen     Admiral Traynor         Captain Robert T. April         Commander Krogan    unnamed Klingon Commander    several unnamed Klingon soldiers   Takoi Queen    hundreds of unnamed Tokoi        Mirror Universe versions of Captain James T. Kirk      Lieutenant Nyota Uhura      Ensign Black    Ensign Wu  unnamed security crewman

Starships and/or Starbases: USS Enterprise NCC-1701, ISS Enterprise NCC-1701, a few unnamed Klingon K't'inga-class battle cruisers

Planets: Takoi world

My Spoiler filled summary and review: You are a new graduate of Starfleet Academy and as such have been commissioned as an ensign in Starfleet.  You also get your dream assignment serving on the USS Enterprise under the command of Captain Kirk. Here you will rub elbows with your heroes and go on adventures in space. To start you get to choose which department you serve under.  You are given the bridge, science laboratory, or the engineering department.

Choose engineering and you might end up in a Jefferies tube

               Each decision you make has consequences mostly for yourself.  You have a total of fifty-one possible paths.  In thirteen possible outcomes you die in the traditional Star Trek red shirt fashion.  In another scenario you are killed but you have successfully outed a spy.  Twice you go back in time to fix things and save Spock but in doing so you end up disappearing, you’re not dead technically in this situation because there is another you who will continue in the fixed timeline.  Twice your fate is unknown, and you may have died.  One of those was heroic saving Kirk and McCoy while the other was just plain stupid. In one case you save an alien race, and your physical body disintegrates.  You’re not dead but your essence is trapped there.  In one possible outcome you are trapped in a time loop where you pull a leaver for eternity.   

Finding yourself in the mirror universe 

               There are three possible outcomes where you win but are hurt in the process. One of the possible storyline scenarios has you traveling back in time with Spock to the period where Captain April commanded the Enterprise.  In three outcomes you ended up staying in April’s time.  Two by choice because you are “sick of time travel” even though you only done it once.  In one of those Spock gives his approval, in the other he is dead and you’re not going to bother to save him. One was involuntary as you went to the wrong area of the ship when the ride back home was being offered. Two outcomes involve you disappointing an alien race by either showing your violent side or just refusing to help them.  There are three outcomes where you lose the battle, but the ship gets away to safety.

Explore strange new worlds

               Nineteen outcomes are just straight up victories.  This is whether you are fighting Klingons, going to a strange new world, fixing the ship’s engines, having an adventure in the past or in the mirror universe.  My absolute favorite outcome is when you lead a boarding party on a Klingon ship and once you capture it, you are promoted to lieutenant.

 

Additional thoughts: This book is a lot of fun.  I first read it when I was eleven years old. Reading it now was a little different as I was reviewing it, I wanted to explore all options.  When I read this book just for myself, I always would take paths that I would have taken if it were real.  Although I would try out all three areas of the ship allowed, my favorite was the bridge.  One reason is in the engineering and science paths you only get to hang out with Scotty or Spock respectively, where a bridge adventure allows you to interact with the entire cast.    

Being on the bridge allows you to interact with just about everyone!

There are some contradictions in the paths that you take based on your choices.  For example, one crew member is revealed to be a Klingon spy and how soon you discover that depends on which path you choose.  However, if your journey goes in one other direction early on, that crew member doesn’t end up as a Klingon spy at all, just kind of a jerk.  In another case you are on an adventure with Spock, and he gets knocked out by a phaser set to stun.  However, if you turn in one direction you learn that it wasn’t set to stun and he died, where in every other outcome he survives.  An alien species is either kind or cruel, they either want you to save them or they are trying to steal your ship.

There were some odd things I noticed.  Captain Kirk of the mirror universe has scars.  That was interesting as he didn’t have any in the episode “Mirror, Mirror.”  Also, Spock states that Captain April commanded the Enterprise forty years ago.  Where it was actually around twenty years ago according to the traditional Star Trek timeline.  Also, I don’t remember Spock ever serving with April and if he did it couldn’t have been forty years ago as Spock wasn’t alive at the time.  The book also states that April was dead before your character was born that is baloney because we saw Robert April in the episode “The Counter-Clock Incident.  There are some art errors such as a lieutenant with commander’s stripes and Lt. Uhura of the Mirror Universe dressed like she is from the prime universe.

Mirror Kirk and Uhura look different from their live action appearance

 

Lastly, I thought it was odd that Captain Kirk would trust a brand-new ensign to lead a boarding party on a Klingon ship.  At least the Captain understands that an ensign is a commissioned officer unlike a certain lieutenant in engineering.   

Should it be canon: Considering it involves you and multiple different endings to the same story I don’t see how it could be incorporated into canon.  It is just a fun little story.

Cover Art: Kirk and Spock are two the viewers right, a “monster” that appears in one story is on the viewers left. Underneath the creature is the Enterprise’s bridge.  It is an interesting cover.

Final Grade: Final Grade 5 of 5

 

Sunday, September 15, 2024

FASTER THAN FASTER THAN LIGHT

 


Name: The Wounded Sky

Author: Diane Duane

Publication Date: 12/1983

Publisher: Pocket Books (Star Trek #13)

Page Number: 255

Historian’s Note:  After The Counter-Clock Incident and before The Motion Picture

Cast of Characters:  Captain James T. Kirk       Commander Spock              Dr. Leonard H. McCoy AKA “Bones”              Lieutenant Commander Montgomery Scott AKA “Scotty”       Lieutenant  Hikaru Sulu              Lieutenant Nyota Uhura              Lieutenant Larry Aledort                Lieutenant Kyle           Lieutenant Amekentra                    Lieutenant Athendë            Lieutenant Jerry Freeman         Lieutenant Heming            Lieutenant Janíce Kerasus               Lieutenant Mahásë               Lieutenant  Harb Tanzer      Dr. Joseph M'Benga        Nurse Christine Chapel          Nurse Lia Burke           Ensign Pavel Chekov      Ensign Anita Ross        Ensign Niwa Awath-mánë ri d'Hennish enu-ma'Qe           Crewman Dithra              Crewman Matlock        Crewman Mosley               Crewman Niliet,               Crewman Mayri Sagady,             Commodore Katha'sat        Commander K’t’lk            

Starships and/or Starbases: USS Enterprise NCC-1701, Starbase 18, USS Arizona (Registration unknown), USS Armstrong (Registration unknown), USS Bannockburn (Registration unknown), USS Bismarck (Registration unknown), USS Bonhomme Richard NCC-1712, USS Challenger NCC-1715, USS Clarke (Registration unknown), USS Condor (Registration unknown), USS Constellation NCC-1728, USS Constitution NCC-1700, USS Dataphda (Registration unknown), USS Divine Wind (Registration unknown), USS Eilonwy (Registration unknown), USS Erinnye (Registration unknown), USS Ewet (Registration unknown), USS Ferris's Folly (Registration unknown), USS Henrietta Leavitt (Registration unknown), USS Hypsipyle (Registration unknown), USS Inaieu (Registration unknown), USS Indomitable (Registration unknown) USS Intrepid NCC-1730, USS Isshasshte (Registration unknown), USS John F. Kennedy (Registration unknown), USS Kamë (Registration unknown), USS Lewis (Registration unknown), USS Lookfar (Registration unknown), USS Malacandra (Registration unknown), USS Manhattan (Registration unknown), USS Marya Morevna (Registration unknown), USS M'hasien (Registration unknown), USS Milton Humason (Registration unknown), USS Mor'anh Merin'hen (Registration unknown), USS Na'i'in (Registration unknown), USS Potemkin NCC-1657, USS Queen Elizabeth III (Registration unknown),USS Queen Christina (Registration unknown), USS Ransom (Registration unknown), USS Raptor (Registration unknown), USS Resolute (Registration unknown), USS Rodger Young (Registration unknown), USS Sadat (Registration unknown), USS Sorithias (Registration unknown), USS Sulam (Registration unknown), USS Surak (Registration unknown), USS Tao Feng (Registration unknown), USS Thermopylae (Registration unknown), USS T'Laea (Registration unknown), USS Valkyr (Registration unknown), USS Yorktown NCC-1717, IKS Amak, IKS Enekti, IKS Kaza, IKS K'j'khrry, IKS Kytin, IKS Menekku, IKS Okuv, IKS Tukab

Planets: Altair IV, Mars, and Rukbah V

My Spoiler filled summary and review: The adventure begins when Captain Kirk receives exciting news, the Enterprise has been selected to participate in an experiment in a new type of faster than light propulsion.  They arrive at Starbase 18.  While at the Starbase the meet the inventor of this new technology. Her name is Commander K’t’lk, a Starfleet reserve officer.  Her species is Hamalki, a giant spider-like species, whose center body is shiny and at times transparent.  Someone who fears spiders might have a hard time serving with her, however she could very well win them over with her charming personality.  She instantly makes friends with almost all the crew, particularly the Captain and Chief Engineer.   

K’t’lk explains her device, the inversion drive, operates on a similar level to the transporter, but it is its own pad. They will be able to use it to go to one end of the universe to another in a simple blink.  Scotty assists his new friend install her invention into the ship’s engines.   

Spock and Scotty helping to install the device

As the ship gets underway, they are suddenly attacked by a fleet of Klingon ships that have somehow snuck past the Neutral Zone.  While outnumbered seven to one, the Enterprise files for its life.   Sulu uses a known but rarely used maneuver where he flies the ship close to an unstable star and gets it to go nova.  The Enterprise escapes using the new inversion drive while the Klingon ships are destroyed in the nova.   


The Enterprise under attack from the Klingons

  

They end up going in the exact opposite direction of where they intended.  They are in orbit around a white dwarf star that is located so many light-years away it would take them decades to return to Federation space under normal warp.  Spock is eager to study the new star as not doing so would be a great loss to science, Kirk is more concerned with its instability with the ship being so close.   Most of the crew start to feel odd after the jump.  Spock asks to be relieved of duty because of how it has effective him.  Kirk doesn’t allow it.  After talking with K’t’lk, who has experienced none of the uneasiness that others had suffered, she thinks she can get them back to their original destination  

They jump again and the inversion drive succeeds in getting them where they had intended to be the first time.  However, this trip takes longer.  Captain Kirk feels his mind leave his body and for a while he is someone else entirely, then his mind leaves that person and enters another.  Kirk discovers for a moment that he is Ensign Chekov.  Finally, he gets back to his own body.  It turns out that this experience is unique to him but everyone, except K’t’lk, has had the same experience Kirk had.  How each crewmember dealt with it varied according to the individual.

These jumps are making us feel weird. 

The crew discovers the more they use the inversion drive the worse these out of body experiences get but that is not the worst part.  The worst part is they may be causing the destruction of all reality.  During their last jump another supernova occurred.  While Spock and others are observing that area of space it appears that entropy and the normal flow of time has ceased. The use of the drive has torn a hole with another universe where entropy does not exist.  That reality is spilling over into this one.  

They are forced to use the inversion drive again and this time the crew is displaced to Mars but it’s Mars of a different time period than they were used to.  Here they were themselves, but they were all younger and heathier.  They also were able to read each other’s minds telepathically.  As the ship pulls into normal space again, they have all returned to their positions on the Enterprise.  They are quickly under attack from Klingons again.  They are able to evade their attackers, but they have a bigger problem because the universe is about to get swallowed up.  K’t’lk has an idea that can fix everything.  They have no choice but to leave it up to her.  Spock and others had earlier determined there is intelligence in the other reality.  If K’t’lk can communicate with it, she might be able to put it all back together using her inversion drive.  Spock thinks this has less than 50% chance of success, but Kirk doesn’t see any other option.  They activate the inversion drive and K’t’lk succeeds, but at the cost of her own life.  However, she has laid an egg, and her species can pass memories to their offspring so it’s not that much of a sacrifice.  The Enterprise is welcomed back by the fleet and this adventure is over.

Enterprise is greeted by the fleet!

Additional thoughts: The story presents an interesting concept.  Who wouldn’t want to be able to go faster than warp?  Warp is fast, it allows ships like the Enterprise to move about the galaxy.  However, it has its limits.  The ship’s adventures are all intra-galactic, the inversion drive would allow them to “pop” into any part of the universe they would want to.  It would be the death of distance.  

It makes sense that if the Federation were to develop something like the inversion drive, then the Klingons would have an interest in either destroying or stealing it.  My only problem is the Klingon threat shows up but has little to do with the story.  They are dealt with so easily that they are almost a footnote.  Yet the way they were destroyed was quite destructive, causing a supernova, but the crew acted like that was no big deal, just basic strategy.

I like the author taking advantage of the medium of books and allowing her imagination to come up with a character who looks like a giant spider.  Despite such, to human eyes, a ghastly appearance, K’t’lk is one of the sweetest and kindest characters you will ever meet.  True, her invention almost destroys all of reality, but she sacrifices herself to save it, sort of. 

Who would have predicted these side-effects from a device that was made for traveling the stars: having the crew be mentally displaced from their bodies and scattered about the universe for a time and almost destroying all known reality.   So, let’s talk about the threat.  I have a problem with threats to destroy the whole galaxy, universe, or multi-verse etc.  When you make the story’s conflict that big you know how it is going to end, clearly in the ongoing saga reality itself will not be destroyed. I am not saying you can’t tell good stories with those high stakes, but in order to do so you have to know those are the stakes for most of the story.  A good example of this is “The Doomsday Machine” right of the bat we are exposed to a threat that ended and entire solar system and crippled on the Enterprise’s sister ships.  So, the viewer goes in knowing that this thing the characters are facing is incredible dangerous and the Enterprise, by itself, can’t stop it. When the threat shows up right at the end, it leaves a lot to be desired.  It seems like the writer is just throwing words in to make everything seem more dangerous than it is.  This becomes especially clear when the crew quickly solves the problem to the universal level threat. This threat is big because I say it is.  Yawn. 

Should it be canon: I don’t see why not, nothing in this book contradicts what happened in the series.

Cover Art: The cover has a dark background.  On the bottom of the cover is Kirk and Spock, with Kirk on the viewers right. Behing them is K’t’lk in all her glory.  It is an okay cover.

Final Grade: Final Grade 3 of 5

 

Wednesday, November 29, 2023

PEACE AS A DISEASE


 

Name: Perry’s Planet

Author: Jack C. Haldeman II

Publication Date: 2/1980

Publisher: Bantam Books

Page Number: 132

Historian’s Note:  Takes place sometime between The Counter-Clock Incident and The Motion Picture

Cast of Characters:  Captain James T. Kirk       Commander Spock              Dr. Leonard H. McCoy AKA “Bones”              Lieutenant Commander Montgomery Scott AKA “Scotty”       Lieutenant  Hikaru Sulu              Lieutenant Nyota Uhura              Lieutenant Martin Larousse                Nurse Christine Chapel          Ensign Pavel Chekov      Ensign Alan Huff              Ensign Wade Moody            Ensign Nason         Crewman Bischoff             Crewman Kukar                 Crewman Shaw                          Commodore Larry Propp              Dr. Kelly Davis                   Commander Karol                    Priest Kirl                    Captain Wayne Perry                          Ami                     Dawn                   Joan        Jon         Mika          Rus

Starships and/or Starbases: USS Enterprise NCC-1701, USS Potemkin NCC-1657, USS Phoenix NCC-625, one unnamed Klingon K't'inga-class ship

Planets: Tombstone, Waycross, Perry

My Spoiler filled summary and review: The Enterprise is delivering medical supplies and personnel to the planet Waycross.  They are long overdue for tune-up for the ship and leave for the crew. The dilithium crystals need to be swapped out and the crew is on edge.  McCoy is really concerned for the ship’s mental health.  So, this is the worst time for an attack and that is exactly what happens. Coming from seemingly nowhere, a Klingon warship attacks the Enterprise.  They manage to fight back and drive them off, but before the Klingons leave the two ships make contact and communicate with each other on screen.  The Klingon commander is named Karol, and he is here to avenge his dead brother, Khall.  Khall was killed by Kirk in a physical fight on unseen adventure.  Karol has sworn the Klingon Blood Oath.  This means he will stop at anything to get Kirk.  His likely hood of doing it is high with this new technology.  More than a cloaking device, this technology renders the ship undetectable to a Federation starship’s sensors until it is too late, and the attack has begun.  Kirk may have fought him off now but soon he will look to strike again. 

Attacked by the Klingons

Things go from bad to worse when a transporter accident causes an explosion on the ship.  Some are killed and several are injured.  Among the injured is Dr. Kelly Davis, a brilliant surgeon that was headed to help at Waycross.  Investigation reveals that it was Klingon sabotage, using their new technology they were able to get onboard without anyone knowing about it.  It also reveals that the crew should have caught the sabotage in time, but that overwork and exhaustion prevented it.

They bury their dead and get to Waycross to drop off supplies and personnel.  Dr. Davis is too injured to be moved from the ship’s sickbay so she will be staying.  The Enterprise is now looking to head to the nearest Starbase 6 for some needed repairs and R & R.  However, the USS Phoenix shows up with Commodore Propp in command, to deliver a message to Captain Kirk.  They have a new assignment, a colony that was established by a long-lost generation ship, has been found and they wish to join the Federation.  Starfleet wants its best man, and that is James Kirk, to handle the negotiations.  Kirk protests citing the needs of his ship.  The Commodore says they are aware of the problems that the Enterprise is facing, but this mission is far too important, so they are sending them there anyway.

You're too important, you have to go!
  

Kirk organizes a landing party consisting of himself, Spock, McCoy, and a few security officers.  When they arrive, they are greeted by local pages of the colony’s governing council.  No one, on a planet without transporter technology, seems the slightest bit surprised that a number of people just appeared out of thin air.  They are brought to the Council where it has a feeling of local town council and not a planetary government.  Everyone is on a first name basis.  Kirk explains what the Federation is all about, the Council receives it positively, let’s them know that the people will have to vote on it, before going to Captain Wayne Perry for final approval.  Captain Perry was the leader who led the generational ship from the Earth.  Conversation with Council makes it clear that this is same person not a descendant.  They are granted an audience with Captain Perry, who seems friendly enough, and he tells them that they have had the ability to monitor their communications but not to contact them.  Perry seems quite interested in joining the Federation.  However, as the leave Spock has some new information.  He has discovered that Captain Perry is not real.

Kirk meets council

 Despite the weirdness of Captain Perry, the planet is quiet, and the people are welcoming.  Kirk and McCoy decide it’s time for some shore leave and start sending down parties.  This planet doesn’t use money so everything is free for the crew to enjoy.  Dr. Kelly Davis, now recovered from her earlier injuries, makes friends with Lt. Uhura and the two explore the planet together.  They find the people nice if not a bit naïve.  For example, they think it’s perfectly normal for Captain Perry to have been alive for over 300 years, because he is their ruler and rulers are different.  They give off the impression of children whose parents keep replacing the family dog every time they lose one and telling the children that it is the same dog.  There are no law enforcement people because there is no violence at all.  There is one big exception, Uhura and Davis notice a woman being dragged away with force by a man.  Uhura wants to get help, but Davis thinks it might be an odd mating ritual, since no one around seems to be concerned.

Uhura gets captured!

Later Sulu gets into an intense argument with another crew member and faints.  When he recovers, he doesn’t even remember what happened.  And even though he was in a local place none of the natives were aware of what had happened to him.  When they get him back to the Enterprise they try to test him and when he faints and loses memory after another confrontation they know they have a serious problem.  Kirk goes to confront Perry.  Perry explains that violence is very bad, and they have worked to remove it from their society as its evil cannot be justified.  Kirk, who thinks sometimes you need to be a little violent after all it can be a nasty universe.  Elsewhere Uhura and Davis are kidnapped by an unknown group.

Sulu can't feel any negative emotion

The Klingons arrived in the sector, but they were targeting it for different reasons, resources, when they came upon the Enterprise.  Stunned to see Karol’s archnemesis, they attacked.  The Enterprise crew raised the shields and evaded, but neither Scotty nor anyone under his command could go near the weapon controls.  Kirk tries to use his communicator but finds he can’t give an offensive order.  He and Spock confront Perry, who now reveals his plan.  He created a society where only peace can exist.  Once exposed to this virus, of their creation, no one can be violent again.  Just has he created the prefect society here soon they will spread this nice disease.  Kirk points out that you are taking an important trait that makes them fully human, more immediately you are removing their ability to defend themselves and they are right now attacked by Klingons.  Perry says he knows that there will be sacrifices.  Spock then points out that his whole plan is flawed anyway because his virus isn’t perfect some are immune who have been shunned by your society and forced to live as outcasts.  However, they exist by preying on the settlement with impunity because there is nothing anyone can do to stop them.  When Perry tries to say they will go away Spock counters that mathematically the more the virus spreads the number of immunes will grow, with maybe entire species as immunes, this would make the infected easy prey for an aggressor.  Perry gets annoyed and leaves.  

As the one space battle rages, Scotty comes up with a plan that will earn him glory and humiliate the Klingons.  Feigning helplessness, as the Klingon ship goes in for the kill, Scotty lowers the shields and beams right on to the Klingon bridge.  They are now all infected with the nice virus and can no longer act aggressively without passing out.  This allows Scott to walk around their ship with the Klingons being able to do anything.  Scotty takes the new sensor-cloaking device so Starfleet can develop countermeasures and beams right back.

Enterprise under attack!

Kirk, Spock, and McCoy find the hideout of the immunes.  McCoy is able to knock one out—because in his head giving a hypo is treating not attacking so the nice virus can’t stop him—now with some of his DNA he can get back to the ship and try to develop a cure.  Uhura and Davis, having escaped from their confinement join up with the three other officers.  McCoy, Uhura, and Davis head back up to the Enterprise, with Davis providing an additional doctor brain to help find a cure.  

The narrative suddenly shifts, and we get the point of view of Rus, we learn from him there is a third group besides the Villagers and the Immune.  These people are immune but choose to keep their emotions under control and the fact that they can use violence a secret as they continue to live among the villagers.  A life with family and predictability is preferred to that of a raider.

Kirk and Spock explore the underground facility more and they discover the chamber that contains the ancient wheezing body of the real Captain Perry.  He has been hooked to this machine for most of the last three centuries.  The Perry they have been in conflict with is a composite of the original Perry and the ship’s computer.  The fake Perry shows up and armed with a phaser he uses this to blackmail Spock.  Perry threatens to kill Kirk unless Spock allows him to assimilate Spock’s mind into the machine, giving him access to Spock’s intelligence and reasoning.  Since they can’t go on offense Spock chooses to comply. This turns out to be a mistake for the fake Perry for once he has Spock hooked up to machine, Spock’s essence reaches out to the essence of the real Perry. 

Now Perry decides to kill Kirk, but he is stopped by Rus, who has now entered the room.  Attacked both internally and externally the fake Perry crumbles.  Spock is restored and the real Perry has now died after centuries of agony being hooked to the machine.  Returning to the ship, Kirk finds McCoy who is singing the praises of Davis for having cracked the cure.

Having been cured, Kirk beams onto the Klingon ship to tell Karol what a loser he thinks he is, and that his brother was way better Klingon. Kirk leaves and the Klingon Priest informs the Commander of the High Command’s decision to remove him for his disastrous failure.

The Federation is going to send professional help to the people of Perry’s Planet now that they are cured of the nice virus.   

Additional thoughts: At first this story reminded me a little of the first Star Trek novel Mission to Horatius, with the human colony ships that set up societies outside the Federation, all of which took a bizarre twist.  This book also shows what Star Trek novels can really do.  It’s a self-contained story where the crew encounters an alien civilization—even though its human—they go on adventure and at the end of the story all the main characters are back on the ship where they started.  However, unlike a traditional episode the omniscience narrator allows the reader to get inside the heads of the crew in a way live action could not.  An example would be Scotty’s internal monologue as he defeated the Klingons using the nice virus. 

It is also interesting that this is the first work published after the release of Star Trek: The Motion Picture, not counting the novelization.  The author probably had no idea what the movie was to be about when writing this, but it does show that fans were still interested in stories from that original five-year mission.  Another interesting aspect about this version is how it is the first to show us some of the warrior culture that classic series only hinted about.  Especially the concept of the “blood oath” that Klingons may swear to partake in to avenge a lost relation. 

I thought it was interesting the Kirk and the Enterprise were hurt because of Kirk’s reputation. The Enterprise is limping and running on fumes, while the crew are all about to collapse with exhaustion.  Starfleet knows about this but doesn’t care, because they have an important mission, and they want their best man on the job.  In worked out in this case, it was good to have Kirk and his crew here, but really Starfleet had to rethink its priorities.  On the face of it this was a small colony of humans thinking about joining the Federation, why do they need the Enterprise?  Given these original mission parameters this hardly justifies pulling a starship that was in desperate need of a tune up.   The Enterprise will never get a break at this rate, as Starfleet can’t tell the difference between a critical and non-critical assignment.  Kirk should have told the Commodore that he was in a ship not broken, so he should do it himself.  

So, the local villagers on Perry’s Planet have their scarves to identify what area of expertise their jobs are assigned.  The leadership wears gold and the scientists wear blue.  That seems very familiar.  It is interesting, separated culturally for 300 years different groups of humans came up with the same uniform color codes.  The Villagers appear at first like they will be great for the Federation: they are peaceful devoid of all conflict, and they don’t use money.  We’re still a few years and movies away from that becoming a Federation trait. (I say breaking my rule of never mentioning future Star Trek in my reviews.  This is the only exception I promise.)

Then there is the Immune culture.  Those who were the Immunes found themselves as outcasts for their ability to use violence.  They are forced to live outside the village but in a short time found themselves with the advantage of being able to go on offence and the Villagers can’t do anything about it.  If they want to eat something they steal food from a Villager, they want a coat, they take one off a Villager, and if they want sex, they rape a Villager.  The Villagers can’t defend themselves, can’t remember attacks on them, and can’t even see attacks on others.  To the Immunes the Villagers have become just objects for use.  The only exception to this is the Immunes who are able to hide themselves within the Villagers by suppressing their emotions.

Perry wanting to plug Spock into the system reminded me a lot “Spock’s Brain.” The only difference here is Spock told Perry right up front how stupid and dangerous his plan is.  Like the last time once Spock is in the system, he is able to turn the tables on his captor.   Captain Perry also reminded me of Landru from “The Return of the Archons.”  Like before, a computer program was created by an inventor to help their people.  However, that program assumed the creator’s identity and decided to directly rule the people under its ideas of a perfect society.  In both cases there was a section of society that was immune and could resist the directive.  The only difference is Fake Perry kept the real Perry alive, and Landru had figured out how to use a controlled release to get rid of bottled-up emotions.

Remember Landru!

McCoy was able to knock out an Immune with a hypo because he said that he views it as medical treatment and not an offensive attack.  I was wondering the whole time if you could somehow trick the virus into doing what you wanted it to do. My idea was to program the computer so that when you wanted to fire weapons you would see little hearts and sunflowers as opposed to phasers and photon torpedoes.  Therefore, you wouldn’t be going on offense you would be spreading love.

The best part of this book was Scotty getting his win over the Klingons.  Scotty might not want to be a captain, but he was a great one here. Using the virus against the Klingons was brilliant.  I thought that might be possible, but I thought it would require a surrender first, Scotty did in the middle of the fight.  He makes sure the shields are down before he beams over, and when he does Scotty the Klingons new weapon with him.

Should it be canon: Yes, I think this would a good one for Star Trek canon.  It is a complete story that doesn’t play into or contradict anything else in the franchise. 

Cover Art: The cover features both Kirk and Scotty’s faces looking forward.  The images imposed on top of another image of what I am assuming is the Klingon ship’s bridge or maybe it’s an underground laboratory.  So that is either Perry or Karol looking on the viewscreen.

Final Grade: Final Grade 4 of 5